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Lead Product Designer & Mentor with 10+ years of experience.

Refining complex interfaces and high-impact digital products.

Lead Product Designer & Mentor with 10+ years of experience.

Refining complex interfaces and high-impact digital products.

Lead Product Designer & Mentor with 10+ years of experience.

Refining complex interfaces and high-impact digital products.

Snowball Money

Rewards Hub

Snowball Money

Rewards Hub

Snowball Money Rewards Hub

Snowball Money

Rewards Hub

2024

Turning a Crypto Wallet into a Daily Habit.

A gamification system designed to drive daily retention in a crypto investment app, through streaks, missions, and mystery box mechanics.

Turning a Crypto Wallet into a Daily Habit.

A gamification system designed to drive daily retention in a crypto investment app, through streaks, missions, and mystery box mechanics.

Turning a Crypto Wallet into a Daily Habit. A gamification system designed to drive daily retention in a crypto investment app, through streaks, missions, and mystery box mechanics.

Turning a Crypto Wallet into a Daily Habit.

A gamification system designed to drive daily retention in a crypto investment app, through streaks, missions, and mystery box mechanics.

Turning a Crypto Wallet into a Daily Habit.

A gamification system designed to drive daily retention in a crypto investment app, through streaks, missions, and mystery box mechanics.

Role

Senior Product Designer

Project Type

DeFi crypto Investment App

DeFi crypto Investment App

Platform

iOS & Android

My Contribution

UX Audit, Information Architecture, End-to-End design, User Flow Architecture, Design System, Onboarding Flow Design, Reward Mechanics UX, Component-Driven Design

Design Ownership, End-to-End Design, UX Strategy, User Flow Architecture, Brand Identity Design, Marketing Web Design, Complex UI/UX System, Component-Driven Design

Design Ownership, End-to-End Design,

UX Strategy, User Flow Architecture,

Brand Identity Design, Marketing Web Design, Complex UI/UX System, Component-Driven Design

Role

Senior Product Designer

Project Type

DeFi crypto Investment App

Platform

iOS & Android

My Contribution

Design Ownership, End-to-End Design,

UX Strategy, User Flow Architecture,

Brand Identity Design, Marketing Web Design, Complex UI/UX System, Component-Driven Design

Discovery.

Defining the Problem

Crypto wallets traditionally have very low daily engagement.

Users open the app when prices move or when they want to make a transaction — not as a daily habit. We had strong acquisition but weak retention.

Crypto wallets traditionally have very low daily engagement. Users open the app when prices move or when they want to make a transaction — not as a daily habit. We had strong acquisition but weak retention.

Crypto wallets traditionally have very low daily engagement. Users open the app when prices move or when they want to make a transaction — not as a daily habit. We had strong acquisition but weak retention.

Crypto wallets traditionally have very low daily engagement. Users open the app when prices move or when they want to

make a transaction — not as a daily habit. We had strong acquisition but weak retention.

Signal 1

Retention Data

Retention Data

D+7 retention was below target. Most users opened the app 1–2 times per week at best. The majority of sessions were passive: checking balances, not taking actions.

D+7 retention was below target. Most users opened the app 1–2 times per week at best. The majority of sessions were passive: checking balances, not taking actions.

Signal 2

Session Depth

Session Depth

Average session lasted under 90 seconds. Users had no reason to explore beyond the main Assets screen. The Earn section was underused despite offering real financial rewards.

Average session lasted under 90 seconds. Users had no reason to explore beyond the main Assets screen. The Earn section was underused despite offering real financial rewards.

Signal 3

Competitive Pattern

Competitive Pattern

70% of leading crypto apps had implemented some form of gamification. Apps with gamification showed 2–3× higher daily active user rates compared to pure utility wallets.

70% of leading crypto apps had implemented some form of gamification. Apps with gamification showed 2–3× higher daily active user rates compared to pure utility wallets.

Research.

What We Learned

Research.

What We Learned

Before designing anything, I ran three research streams to understand the problem space: user interviews, behavioral data analysis, and competitive benchmarking.

Before designing anything, I ran three research streams to understand the problem space: user interviews, behavioral data analysis, and competitive benchmarking.

Before designing anything, I ran three research streams to understand the problem space: user interviews, behavioral data analysis, and competitive benchmarking.

65%

Users want gamification

Survey of 1,000 crypto app users. 65% expressed interest in Mystery Box and Mission mechanics, citing excitement, reward, and sense of progression as primary motivators.

Survey of 1,000 crypto app users. 65% expressed interest in Mystery Box and Mission mechanics, citing excitement, reward, and sense of progression as primary motivators.

12×

Difference in daily opens

Usability interviews revealed users with "something to come back for" opened their crypto apps up to 12 times more per week than users with pure utility wallets.

Usability interviews revealed users with "something to come back for" opened their crypto apps up to 12 times more per week than users with pure utility wallets.

3

Core motivation types

We identified three user motivation types: Explorers (love discovery), Achievers (want to progress), and Collectors (enjoy accumulating). The system needed to serve all three.

We identified three user motivation types: Explorers (love discovery), Achievers (want to progress), and Collectors (enjoy accumulating). The system needed to serve all three.

🎤

8 user interviews with active crypto app users, exploring daily habits and motivations

8 user interviews with active crypto app users, exploring daily habits and motivations

📊

Behavioral data analysis in Amplitude — identifying drop-off points and usage patterns

Behavioral data analysis in Amplitude — identifying drop-off points and usage patterns

🔍

Competitive teardown of 8 crypto apps with gamification: mapping mechanics and UX patterns

Competitive teardown of 8 crypto apps with gamification: mapping mechanics and UX patterns

🔀

Card sorting workshop with team and prioritizing which mechanics to design first

Card sorting workshop with team and prioritizing which mechanics to design first

Key Research Insight

Key Research Insight

Users weren't avoiding the app out of disinterest, they simply had no behavioral trigger to return on days when nothing happened in the market. The opportunity wasn't to redesign the core wallet UX, but to create a parallel loop that rewarded the act of showing up, independent of market activity.

Crypto wallets traditionally have very low daily engagement. Users open the app when prices move or when they want to make a transaction — not as a daily habit. We had strong acquisition but weak retention.

Crypto wallets traditionally have very low daily engagement. Users open the app when prices move or when they want to make a transaction — not as a daily habit. We had strong acquisition but weak retention.

Crypto wallets traditionally have very low daily engagement. Users open the app when prices move or when they want to

make a transaction — not as a daily habit. We had strong acquisition but weak retention.

Design Process.

How I Approached This

I followed a structured discovery-to-delivery process, spending significant time in definition before any visual design work began.

I followed a structured discovery-to-delivery process, spending significant time in definition before any visual design work began.

I followed a structured discovery-to-delivery process, spending significant time in definition before any visual design work began.

System Design.

The Rewards Architecture

Rather than designing individual features, I first designed the system. The underlying Flakes economy that would connect all the mechanics.

Rather than designing individual features, I first designed the system. The underlying Flakes economy that would connect all the mechanics.

Rather than designing individual features, I first designed the system. The underlying Flakes economy that would connect all the mechanics.

User Flow.
Core Flows — Screen by Screen

User Flow.
Core Flows — Screen by Screen

The three primary user journeys in the Rewards Hub, shown as linear flows with every screen state.

The three primary user journeys in the Rewards Hub, shown as linear flows with every screen state.

The three primary user journeys in the Rewards Hub, shown as linear flows with every screen state.

Iteration.
What Changed Through Testing

I ran three rounds of moderated usability testing with 5 participants each, targeting our core user personas.

I ran three rounds of moderated usability testing with 5 participants each, targeting our core user personas.

I ran three rounds of moderated usability testing with 5 participants each, targeting our core user personas.

Impact.

Outcomes & Learnings

Impact.

Outcomes & Learnings

Measured against the metrics defined at the start of the project, three months post-launch.

Measured against the metrics defined at the start of the project, three months post-launch.

Measured against the metrics defined at the start of the project, three months post-launch.

Daily Opens Increase

Survey of 1,000 crypto app users. 65% expressed interest in Mystery Box and Mission mechanics, citing excitement, reward, and sense of progression as primary motivators.

Survey of 1,000 crypto app users. 65% expressed interest in Mystery Box and Mission mechanics, citing excitement, reward, and sense of progression as primary motivators.

+28%

D+7 Retention

Seven-day retention improved significantly compared to pre-launch cohort, driven by the daily streak mechanic.

Seven-day retention improved significantly compared to pre-launch cohort, driven by the daily streak mechanic.

67%

Daily Rewards Claim Rate

Of users who entered the Rewards Hub, 67% claimed their daily reward. A strong signal of habit formation.

Of users who entered the Rewards Hub, 67% claimed their daily reward. A strong signal of habit formation.

🔍

Transparency earns trust in crypto UX

The gas fee education was the single most-mentioned positive change in user feedback. Being proactive about complexity built more trust than hiding it.

Transparency earns trust in crypto UX

The gas fee education was the single most-mentioned positive change in user feedback. Being proactive about complexity built more trust than hiding it.

🎯

The Claim action creates more delight than auto-credit

Making users explicitly claim their reward, rather than auto-crediting was counterintuitive but created a stronger emotional moment and higher session engagement.

The Claim action creates more delight than auto-credit

Making users explicitly claim their reward, rather than auto-crediting was counterintuitive but created a stronger emotional moment and higher session engagement.

The Claim action creates more

delight than auto-credit

Making users explicitly claim their reward, rather than auto-crediting was counterintuitive but created a stronger emotional moment and higher session engagement.

💡

Confirmation dialogs reduce churn, not just errors

The "Continue, Losing Streak?" confirmation reduced streak abandonment. Friction at exit points is often underused as a retention tool.

Confirmation dialogs reduce churn, not just errors

The "Continue, Losing Streak?" confirmation reduced streak abandonment. Friction at exit points is often underused as a retention tool.

Confirmation dialogs reduce churn,

not just errors

The "Continue, Losing Streak?" confirmation reduced streak abandonment. Friction at exit points is often underused as a retention tool.

📊

Define success metrics before designing

Having D+7 retention as the primary metric from week one kept the team focused on behavioral outcomes rather than shipping features for their own sake.

Define success metrics before designing

Having D+7 retention as the primary metric from week one kept the team focused on behavioral outcomes rather than shipping features for their own sake.

Reach out to connect

or collaborate.

Available for new opportunities

Reach out to connect

or collaborate.

Available for new opportunities

Reach out to connect

or collaborate.

Available for new opportunities

Reach out to connect

or collaborate.

Available for new opportunities

Available for new opportunities

Reach out to connect or collaborate.